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Anvil docs
Anvil docs











Lightning Blade (Fighting) - Increases attack speed by _% for _ seconds.Left click shield and take damage to activate. Mana will not regenerate while Absorption is active. Absorption (Defense) - Incoming damage will decrease mana by 2x Minecraft damage instead of your health.Left click a bow to toggle charged shot mode. Charged Shot (Archery) - Arrows you shoot will deal more damage based on how far the bow was pulled back, consuming mana in the process.Right click shovel and dig block to activate. You must use a shovel and extra blocks broken must be the same type and in a single connected vein. Terraform (Excavation) - Break blocks instantly in a 4 block radius in the same layer when digging.Sharp Hook (Fishing) - Deal damage to a hooked entity when left-clicking with a fishing rod'.Right-click with a pickaxe and break stone or an ore to activate. Speed Mine (Mining) - Gives Haste 10 for a certain duration.The algorithm is not final and will be improved later on to work perfectly with all tree types. Works best with oak, birch, and spruce trees (One block wide). Right-click with an axe and break a log to activate. Treecapitator (Foraging) - Breaks entire trees instantly for a certain duration.Works with wheat, carrots, potatoes, nether wart, and beetroot. Right-click with a hoe and break a crop to activate. Replenish (Farming) - Replants crops automatically for a certain duration.Not every skill has a mana ability yet, but here are the skills that do: Level increases can change duration/power, cooldown, and mana cost, which are all configurable. By default, mana abilities are unlocked at level 7 of that skill and increase in level every 7 levels.

anvil docs

Mana Abilities are a special type of ability that costs mana to use and are active, meaning they require the player to activate or use. By default, individual abilities level up every 5 skill levels, but every skill level unlocks or level-ups some ability. You can change the base value, the value increase per level of ability, and which skill levels an ability unlocks or levels up at. The chance/damage/power an ability has called the value is fully customizable. Life Steal (Healing) - Heal a percentage of the max HP of hostile mobs and players you kill.Alchemist (Alchemy) - Potions you brew have a longer duration.Thunder Fall (Agility) - When sneaking during a fall, you have a chance to deal a percentage of the fall damage expected to mobs in a 3 block radius.

anvil docs

  • Meal Steal (Endurance) - Chance to steal 1 hunger point when attacking a player.
  • Bleed (Fighting) - Chance to make the enemy bleed, dealing damage every few seconds.
  • No Debuff (Defense) - Chance to negative a harmful potion effect from being applied.
  • Piercing (Archery) - Chance for arrows to pierce through mobs.
  • Treasure Hunter (Fishing) - Chance to get rare loot from fishing (customizable loot tables).
  • Pick Master (Mining) - Deal more damage with pickaxes.
  • anvil docs

    Shredder (Foraging) - Chance to deal triple durability damage with axes.Bountiful Harvest (Farming) - Chance to get double drops from crops.Here are some abilities and their descriptions to give a general idea of what abilities do, there are 70 in total!













    Anvil docs